The graphing project comes at the end of Chapter 1. The purpose of the project is for you to extend your knowledge of graphing to real-world data. Below is a description of the project.

Creating Graphs
Task: In your group of three or four, you are to work together to create a bar graph. Follow the appropriate steps for a complete graph, chart, and abstract.

As a team work together to decide on what kind of data you want to collect (you will be collecting this data from the freshman class). Some examples are:
  • Favorite Team Sports: football, basketball, soccer, volleyball, etc.
  • Favorite Type of Soda: Pepsi, Coke, Dr. Pepper, Mountain Dew, etc.
  • What is your shoe size?
  • Favorite Ice Cream: Chocolate, Vanilla, Strawberry, etc.

The main point is to be creative with your data. Please confer with me prior to gathering data to make sure no one else has selected that topic.

Once your type of data has been approved, create a tally sheet for each team member to collect data from 25 freshmen. This is your homework for next class. (Note: You may not use the people in your Algebra I class.)

Further instructions will follow in next class period.

Points to remember when creating a graph:
  • Title of Graph
  • Horizontal Axis Labeled
  • Vertical Axis Labeled
  • Make it Colorful and Creative
  • Everything should be done electronically and emailed to the teacher by specified date.


State/National Standards:
  • Classify a relationship as being either a function or not a function when given data as a table, set of ordered pairs, or graph.
  • Understand how algebraic relationships can be represented in concrete models, pictorial models, and diagrams.
  • Understand how to represent algebraic relationships by using tools such as handheld computing devices, spreadsheets, and computer algebraic systems (CAS).

Technology – NETS for Students:
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
  1. Apply existing knowledge to generate new ideas, products, or processes.
  2. Create original works as a means of personal or group expression.
  3. Use models and simulations to explore complex systems and issues.
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
  1. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
  2. Communicate information and ideas effectively to multiple audiences using a variety of media and formats.
Students apply digital tools to gather, evaluate, and use information. Students:
  1. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
  2. Process data and report results.